3D Generalist

Mels is looking for an experienced Generalist 3D Artist to work on 3D projects within our VFX department.
Your responsibilities:
  • Concept creation if necessary;
  • Search for images and references for projects;
  • Collect, list and classify the references necessary for modeling;
  • Perform digital modeling according to the concept developed or the selected references;
  • Create UVs for objects;
  • Create and apply textures to objects;
  • Create lighting in 3D scenes;
  • Prepare and provide the various elements to the compositing team;
  • Start rendering and check the quality of the rendered images;
  • Identify, analyze, resolve and document the problems encountered;
  • Work with the visual effects supervisor and CG manager to determine the best technical and creative approaches;
  • Accomplish the requested work within the prescribed deadlines while respecting the high quality standards of the company;
  • Be able to structure and organize your work while respecting an established visual effects production pipeline.

Your profile:
  • Minimum of two (2) years of experience as a general CG artist in a visual effects studio;
  • Excellent knowledge of the following software: Maya, Arnold and Photoshop; Knowledge of Houdini and Shotgun, an asset;
  • Very good knowledge of English and French, both oral and written;
  • Autonomy and sense of initiative, ability to communicate easily and work in a team;
  • Be a good communicator and be open to comments and suggestions from colleagues and superiors.

What we offer:
  • Passionate, dynamic and creative team;
  • Opportunity to contribute in your own way to the Montreal and international film and television industry;
  • Participation in various projects with stimulating challenges in the context of a rapidly changing production environment;
  • Workplace near public transport in a bustling neighborhood;
  • Internal mobility: Opportunity to progress among various internal positions.
Please submit your resume here.

3D Generalist